No Meshs
Blender as a Tool to Study the Subversion of Public Space in web 2.0
Abstract
The aim of this article is to creatively use the Blender 3D software as a tool for resistance and elucidation of the phenomenon of the subversion of public space in web 2.0, as a paradoxical process between an increase in social participation and interaction and its digital manipulation. To this end, a progressive approach to digital space and the problem of the New Public Space is presented (Innerarity, 2010). It begins with a brief exposition of the concept of the Spatial Turn (Warf & Arias, 2009) in comparison with the autonomy of software as opposed to cyberspace (Hand, 2010) and its impact on the Right to the City (Lefebvre, 1968, 1974). Next, the concept of Softspace (Lally & Young, 2007) is invoked in order to observe the boundary between public and private. As a result, the Operative Images (Paglen, 2014) of the moment of rendering without meshes in Blender 3D fix the latent image, analyzed in the light of a new field of culture called Internet Philosophy (Ropolyi, 2018). It concludes by reflecting on the subversion of public space in web 2.0, based on the links that are intended to be achieved with this network of concepts established in this other space between binaries, in its relationship with the operative images of the resulting artistic practice, with a view to configuring a new digital urbanity on the Internet.
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Copyright (c) 2024 Carlos Miguel Gonçalves

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Accepted 2024-02-27
Published 2024-02-29















